Heward Shelley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'1" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is long and golden with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His fierce violet eyes like to dwell on things.
Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his brother before him, after school he went straight into learning to become a Barber. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: He would like to get married and retire.
Bonds: Job, Has a crush, Adventurer, Rich. Occupation: Barber
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Anselm Tatum, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars, he is not a threatening figure. His white hair is lengthy and is close to two feet long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He has set out to sabotage the competition.
Motivation: To end his boredom; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Shy, Impulsive, Mundane. Bonds: Criminal record, Job. Occupation: Herbalist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
John Byron, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a white costume with the symbols of his god on his torso. His white hair, when down, is lengthy. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He is a Lamia in disguise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, John never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Adventurer, In love. Occupation: Soapmaker
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp.
Godfrey Fidget, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears many layers of old clothing at all times. His brown hair is smooth and relatively long. His eyes, though not visible through his cowl, are amber.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Godfrey has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: A strong sense of loyalty to Human people; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Poor. Occupation: Barrister
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
Godfrey Astley, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. He wears his auburn hair up. His eyes are a pleasant violet.
Personality: He dislikes all the random violence that takes place in the north. He also hits on women, regardless of circumstances.
History: Gifted from a young age, Godfrey studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid.
Ideals: Fighting, Pacifist, Gifted. Flaws: Ugly. Bonds: Has a crush, Nature. Occupation: Soapmaker
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 37000 sp. 1 Half-Plate. 1 Breastplate.
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