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NPC Generator

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Advanced [show]


Guy Wellington, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in violet turtlenecks beneath a brown coat with grey slacks. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and to protect his home

Flaws: Shy. Bonds: Criminal record, Slave, Family, Guardian. Occupation: Bricklayer

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Wellington, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)14 (+2) 10 (+0)10 (+0)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 41000 sp. 1 Masterwork Common Melee.


Social Check DCs


Adelard Camden, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tan coat over a black low-cut shirt, and a deerstalker hat upon his head. He is tall, broad shouldered and powerfully built. He keeps his long blonde hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Optimist, Logical. Bonds: Rich, Adventurer. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Adelard Camden, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)13 (+1) 11 (+0)18 (+4)
Skills Persuasion +6, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Thomas Nash, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His red hair is styled in orderly dreadlocks. His eyes are hazel and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A powerful wizard made him what he is. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He's attracted to the PC; and he's in love

Ideals: Gifted. Flaws: Selfish. Bonds: Poor, Mentor, Immigrant, Has a crush. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Thomas Nash, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)7 (-2) 10 (+0)17 (+3)
Skills Investigation +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. 1 Everburning torch. 3 Tanglefoot bags. 4 Antitoxin.


Social Check DCs


Wymar Gentry, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tattered old clothes. He has moderate length blonde hair. His eyes are gray.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with a spirit at a very young age, Wymar has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Optimist. Flaws: Ugly, Mundane, Disease. Bonds: Criminal record. Occupation: Animal Trainer

Voice: Relaxed voice

Attributes [hide]

Wymar Gentry, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)18 (+4) 14 (+2)15 (+2)
Skills Stealth +3
Senses Passive Perception 12
Languages Common, Celestial, Elven, Draconic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Hugh Wentworth, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His brown hair, when down, is lengthy. He has gleaming, smiling amber eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Hugh hails from a village terrorized by gnolls. A gifted student he started as a Armorer, but he got bored and became a Detective. He struck the Detective job and began his own company from there.

Motivation: A deep hatred of gnolls; and regain custody of his daughter

Flaws: Antagonistic. Bonds: Guardian, Enemies, Job, Family. Occupation: Detective

Voice: Posh accent

Attributes [hide]

Hugh Wentworth, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)8 (-1) 18 (+4)14 (+2)
Skills Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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