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NPC Generator

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Advanced [show]


Frederick Badger, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. He has moderate length blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is skeptical of what others tell him and is slow to trust.

History: Born in the north to a Locksmith, Frederick learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He became a Locksmith soon after.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Insane, Shy. Bonds: Attractive, Job, Adventurer. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Frederick Badger, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 7 (-2)10 (+0)
Skills Sleight of Hand +2, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Manfred Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a white and red handkerchief worn on his right side. His hair is short and white. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Manfred was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and retire the richest man in the south

Ideals: Athletic, Entrepeneur, Persistence. Flaws: Addict, Ugly. Bonds: Guardian. Occupation: Brewer

Voice: Loud with bravado

Attributes [hide]

Manfred Walcott, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)17 (+3) 19 (+4)6 (-2)
Skills History +5, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Infernal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp. 1 Spyglass. 1 Superior lock. 1 Good lock.


Social Check DCs


Roger Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is wearing a long, violet, dusty cloak. His long white hair reaches down to his waist. He wears an eyepatch.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Someone believes him a fraud; and marry his sister to traveling adventurers

Ideals: Pacifist. Flaws: Ugly, Racist. Bonds: Poor, Family, Enemies. Occupation: Knight

Voice: Italian accent

Attributes [hide]

Roger Sherwood, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Lance Fawcett, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Sage.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Ideals: Joker. Bonds: Attractive, Job, Religious. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Lance Fawcett, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Drogo Springfield, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears blue painted combat armor at almost all times. His silver hair is greasy and uncared for. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He plays an instrument quite well.

History: Born to a Jeweler, his mother struggled to pay the bills. He has had some formal poetry training, and achieved minor success. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has decided he is irredeemable; and he wants to meet his childhood hero

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Sage

Voice: French accent

Attributes [hide]

Drogo Springfield, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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