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NPC Generator

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Advanced [show]


Trey Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of quarterstaffs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He keeps his long chestnut hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Trey Lindsey, Male Human Fighter 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Arcana +5, Deception +4
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Hugh Harlow, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing a long, black cloak. His silver hair is lengthy and is close to two feet long. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He always tries to repair and not replace. It was this mentality that drove him into the Seamstress business.

History: He was born on a small isolated farm. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Nature, Adventurer. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

Hugh Harlow, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +0, Athletics +3
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Bertram Ramsay, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan costume with the symbols of death on his torso. His red hair is smooth and relatively long. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and many giants want him driven away

Ideals: Extrovert. Bonds: Attractive, Enemies, Immigrant, Adventurer. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Bertram Ramsay, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)6 (-2) 11 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork studded leather.


Social Check DCs


Theodoric Shelley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a simple black robe with tan stripes complete with hood. His hair, while still mostly silver, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Dilettante business at a young age. His family was turned out during the war. He and his family wandered west to less war torn lands. He has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly, Racist, PTSD. Bonds: Job. Occupation: Dilettante

Voice: Scratchy, weak

Attributes [hide]

Theodoric Shelley, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Thomas Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. He has a hunchback. His hair is brown and curly. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved out east to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Rich, Criminal record. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Thomas Kelsey, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Backpack. 1 Healer’s kit.


Social Check DCs

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