Raymond Shelley, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. He has moderate length auburn hair. He has a dull look in his blue eyes.
Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Raymond was born on a far northern island where he grew up under the tutelage of his mother, an expert Sculptor. He became a Sculptor soon after.
Motivation: To share knowledge with the world.
Ideals: Entrepeneur, Logical. Bonds: Poor, Immigrant, Job. Occupation: Sculptor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 4 Holy water. 4 Smokesticks. 1 Antitoxin.
Lance Gracey, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a blue coat over a tan low-cut shirt, and a Stetson hat upon his head. He has no hair. His eyes are violet and he is always smoking a pipe.
Personality: He is a Barrister first and foremost. He believes firmly that knowledge should be universal. He enjoys reading and quiet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He has achieved small success as a Barrister.
Motivation: He is unsatisfied with his job.
Ideals: Logical. Flaws: Ugly, Insane, Disease. Bonds: Job. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Coral (50 gp). Deep blue spinel (900 gp).
Alexandre Dumph, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. His green eyes have a joyful gleam in them most of the time.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in sickle use. Days after completing his studies, news broke out that his hometown was attacked by goblins. Alexandre was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He wants revenge against goblins; and he's repulsed by the pc
Ideals: Professionalism, Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Farmer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 60 pp. 1 Minor magic item.
Lance Rutherford, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is braided into rings. His amber eyes dart from person to person.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To protect his home; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Athletic. Bonds: Criminal record, Adventurer, Guardian. Occupation: Fortune-teller
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: Just what you see.
Raymond Sharps, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and is wearing colorful clothing, dressed as a Painter. His right leg appears badly burned and disfigured. His hair is long and black with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. He has gleaming, smiling hazel eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has set out to sabotage the competition.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Military, Job, Family. Occupation: Painter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 7 (-2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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