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NPC Generator

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Advanced [show]


John Kendall, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. His hair is short and brown. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a very good compulsive liar and kleptomaniac.

History: A powerful wizard made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Disciplined. Bonds: Poor, Attractive, Criminal record, Mentor. Occupation: Shepherd

Voice: Relaxed voice

Attributes [hide]

John Kendall, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)13 (+1) 9 (-1)13 (+1)
Skills Athletics +3, Religion +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2800 sp. Alexandrite (400 gp).


Social Check DCs


Hubert Milton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His white hair is singed and shortened. His violet unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Marshal father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep

Ideals: Disciplined. Flaws: Ugly, Disease, Insomniac. Bonds: Military. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Hubert Milton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)14 (+2) 9 (-1)9 (-1)
Skills Insight +1, Stealth +1
Senses Passive Perception 9
Languages Common, Infernal, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Percival Gentry, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey tunic with green highlights, and long white pants that bunch up around his shoes. His black hair is drawn into a tight pony tail with a skull scrunchie. His brown eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his mother and his sister before him, after school he went straight into learning to become a Bookbinder. He became a Bookbinder soon after.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Joker, Professionalism. Bonds: Rich, Job, Has a crush. Occupation: Bookbinder

Voice: Breathy voice

Attributes [hide]

Percival Gentry, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 16 (+3)10 (+0)
Skills Medicine +5, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Solid gold idol (200 gp).


Social Check DCs


Alex Barlow, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a very tight haircut. He has several tiny topaz earrings on each ear.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Selfish. Bonds: Adventurer, Rich, Criminal record. Occupation: Tailor

Voice: Low and grunting

Attributes [hide]

Alex Barlow, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 16 (+3)9 (-1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Ernest Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears just a pastel suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is long and unkept. His eyes are green and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and meet up once more with his childhood friend

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Ernest Chatham, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills Persuasion +4, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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