Adam Alby, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears a fancy violet suit. With a patchy chestnut beard and wild chestnut hair. His brown unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He's since become an addict/alcoholic.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Disease, Hedonist, Addict. Bonds: Attractive, Military, Adventurer. Occupation: Architect
Voice: French accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 29000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Adelard Ashley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male very much looks the part of a Roofer. He is tall, broad shouldered and powerfully built. His hair is long and black with streaks of auburn, and is pulled back with small violet clips. His beard is auburn, braided, and well cared for. His eyes are gray and he is always smoking a pipe.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Fearful. Bonds: Job, Family, In love, Immigrant. Occupation: Roofer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Brown-green garnet (140 gp). Red garnet (140 gp). Silver pearl (140 gp).
Henry Riley, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a red tunic with violet highlights, and long green pants that bunch up around his shoes. His hair is auburn and curly. His eyes are a pleasant hazel.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Henry was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Miner
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Adam Peyton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his nunchaku. He keeps his brown hair in a flapper bob. His eyes are violet and he is always smoking a pipe.
Personality: Adam speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Rich. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
John Tenley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. He has a silver handlebar mustache and slicked back silver hair. His eyes are a pleasant hazel.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Sold as a small child to a brothel owner, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his brother's freedom.
Motivation: He is compelled to act according to his religious beliefs; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Attractive, Mentor, Family, Religious. Occupation: Barkeep
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Chrysoberyl (120 gp). Smoky quartz (40 gp). Jade (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!