Chad Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a tan vest and prefers red and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by teas. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise violet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He now owns his own business.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and he is unsatisfied with his job
Flaws: Ugly. Bonds: Job, Immigrant, Religious, Enemies. Occupation: Shoemaker
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
Trey Washington, Male Human [Permalink]
Personal [hide]
Description: He wears pastel trousers with tan and yellow striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a clover on it. He has a small bristly mustache and wavy blonde hair. He has a tattooed face.
Personality: Trey is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trey took refuge in the ruined castle and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of illithids; and he feels kind of lost in life
Flaws: Depressed, Lazy. Bonds: Poor, Nature, Enemies. Occupation: Glassblower
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 18000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Bertram Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears black trousers with brown and white striped suspenders. He wears various colorful collared shirts. His red hair is cut short. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He comes from a rich southern family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and money/treasure
Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Rich, Criminal record. Occupation: Fisher
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 7 (-2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +1
Possessions: 300 gp. 1 Banded mail. 1 Banded mail. 1 Half-Plate.
Gilbert Lester, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fighting clothing, which leaves very little to the imagination. He has styled his white hair well, parting it to the left. He wears an eyepatch.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also has developed a complete distrust of the Performer profession.
History: Born in the north to a Butcher, Gilbert learned a great deal about his mother's area of expertise. His childhood dream was to be a Performer, but he was a colossal failure. He's also a talented Performer, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Job. Occupation: Butcher
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1900 sp. Hematite (11 gp). 1 Simple lock. 1 Masterwork manacles. 1 Superior lock.
Gerard Brixton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His head has been shaved. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was raised in a white middle class family as the only child. His first spouse was a Locksmith, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted druidic powers by his dying brother.
Motivation: Marry his brother to traveling adventurers; and doesn't want to be a assassin and was forced into it by his family
Ideals: Gifted, Artistic. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 12000 cp. Sardonyx (60 gp).
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