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NPC Generator

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Alex Brandon, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely pastel suit with grey socks and a vest with buckled shoes. He has moderate length golden hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: Abrasive and pushy, he has a hard time making friends. Alex enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Navigator business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Navigator job and began his own company from there.

Motivation: To be a Cook again; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Job, Nature. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Alex Brandon, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Nature +3, Stealth +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp.


Social Check DCs


Arnold Livingstone, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a violet collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. He has a auburn handlebar mustache and slicked back auburn hair. His green eyes are slightly larger than normal.

Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Bricklayer, but he was a colossal failure. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: Regain custody of his daughter; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Family, Immigrant. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Arnold Livingstone, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Good lock.


Social Check DCs


Norman Lindsay, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears just a violet suit, marred by beers. He has shaved his head bald. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast desert. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and to be a carpenter again

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Norman Lindsay, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)8 (-1) 15 (+2)15 (+2)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Reynard Everleigh, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Marshal. His white hair is lengthy. His eyes are brown.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's attracted to the PC; and he has a crush on the local locksmith

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Reynard Everleigh, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 26000 sp. Blue sapphire (600 gp). 1 Half-Plate. 1 Banded mail.


Social Check DCs


Conrad Remington, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He carries with him a set of shields on his belt, each one with a emerald on the hilt. His red hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Conrad took refuge in the old dungeon and found the beat up shield and armor he uses now. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting. Flaws: Disease, Addict. Bonds: Rich, Nature. Occupation: Courier

Voice: Laughs frequently while speaking

Attributes [hide]

Conrad Remington, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)9 (-1) 11 (+0)12 (+1)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp.


Social Check DCs

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