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Advanced [show]


Raymond Garrick, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his silver hair down. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Engraver, but he was a colossal failure. He then took over the family business and is one of the better Baker for hire.

Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Fearful. Bonds: Job, Poor. Occupation: Baker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Raymond Garrick, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 8 (-1)13 (+1) 8 (-1)9 (-1)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Anselm Payton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fighting clothing, which leaves very little to the imagination. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady blue eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his father. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Ugly, Hedonist. Bonds: Criminal record. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Payton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 800 sp. 1 Half-Plate.


Social Check DCs


Rolf Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a grey small hat and grey clothes. He carries with him a set of monstrous two handed axes on his belt, each one with a ruby on the hilt. His auburn hair is braided into rings. His eyes are likewise amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by orcs. Rolf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a deep hatred of orcs

Ideals: Fighting, Disciplined, Gifted. Bonds: Enemies, Adventurer, Criminal record. Occupation: Servant

Voice: Hard of hearing, loud

Attributes [hide]

Rolf Beckwith, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)6 (-2) 17 (+3)11 (+0)
Skills Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 22000 sp. Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Fire opal pendant on a fine gold chain (400 gp).


Social Check DCs


Raymond Nibley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.

History: Raymond hails from a village terrorized by orcs. A gifted student he started as a Knight, but he got bored and became a Shoemaker. He inherited the family business which he has now maintained for 6 years.

Motivation: A deep hatred of orcs; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Logical. Bonds: Attractive, Enemies, Job. Occupation: Shoemaker

Voice: Dutch accent

Attributes [hide]

Raymond Nibley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)15 (+2) 14 (+2)9 (-1)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Tim Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with red highlights, and long black pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He has a long golden beard with little hanging trinkets. He has several tiny aquamarine earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 4 years old his parents immigrated from the west. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Tim began to lead the lost caravan. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and he feels kind of lost in life

Ideals: Optimist, Entrepeneur. Flaws: Depressed. Bonds: Rich, Immigrant, Enemies. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tim Kimberley, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Chalcedony (60 gp). 1 Minor magic item.


Social Check DCs

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