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NPC Generator

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Advanced [show]


John Harper, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. His amber eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Joker, Gifted. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

John Harper, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 8 (-1)16 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 50 pp.


Social Check DCs


Gerald Kelsey, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he very much looks the part of a Performer. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now owns his own business.

Motivation: Sabotage a competitor.

Flaws: Shy, Secretive. Bonds: Job, Rich. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Gerald Kelsey, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Thomas Prescott, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His silver hair and beard is wavy and long. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is used to getting what he wants. In part because he is a meticulous planner.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by illithids. Thomas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Philantrophist, Professionalism. Bonds: Attractive, Slave, Enemies, Has a crush. Occupation: Masseuse

Voice: Nasally tone

Attributes [hide]

Thomas Prescott, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. 1 Masterwork Musical instrument.


Social Check DCs


Simon Barclay, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His brown hair and beard is wavy and long. He has gray eyes and a brown hat with a black feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a Spice Merchant, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 4 years.

Motivation: He desires power and/or immortality; and he's looking for his big break

Bonds: Family, Military, Poor, Job, Adventurer. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Simon Barclay, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)12 (+1) 16 (+3)11 (+0)
Skills Perception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Tim Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered grey stockings. He is bristling with hidden weapons, mostly ceremonial daggers and nunchakus. His long chestnut hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. He is a great chef.

History: Tim was born in the east. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted, Persistence. Flaws: Insane. Bonds: Criminal record. Occupation: Engraver

Voice: Sleepy voice

Attributes [hide]

Tim Windsor, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)11 (+0) 7 (-2)12 (+1)
Skills Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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