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NPC Generator

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Advanced [show]


Bertram Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is heavily combed to the right. His eyes are likewise hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with his god.

History: Bertram was born with his father's beautiful face. After coming to the age of reason, Bertram took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 9 years later his spouse died after the birth of his son. Heartbroken, Bertram never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker, Gifted. Bonds: Religious, Attractive. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Bertram Barlow, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)16 (+3) 13 (+1)12 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc, Infernal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Solomon Asheton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is well dressed, constantly wearing a brown suit, black shirt, and tan tie. He is an epitome of beauty. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cartwright. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Disciplined, Opinionated. Bonds: Attractive, Mentor, Has a crush. Occupation: Shipwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Solomon Asheton, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 19000 cp. Hematite (11 gp).


Social Check DCs


William Wharton, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. His chestnut hair is still thick. His brown eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: William hails from a village terrorized by goblins. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.

Motivation: He feels the way he acts is they only way to get by in the world; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Bonds: Attractive, Immigrant, Enemies, Family, Criminal record. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

William Wharton, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 8 (-1)7 (-2) 9 (-1)12 (+1)
Skills Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Wymar Everly, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Engraver does. His red hair is lengthy. His thin eyebrows rest above his beady hazel eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. Like his father and his brother before him, after school he went straight into learning to become a Engraver. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new engraver responsibilities is difficult

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Wymar Everly, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 8 (-1)12 (+1)
Skills Insight +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Bernard Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a perfectly clean shirt and pair of pants. He has auburn hair. He has a dull look in his brown eyes.

Personality: Bernard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of eastern immigrants he idolized his father. Cursed with lycanthropy at a very young age, Bernard has worked very hard to control his curse. He left for the east, certain he would find work there.

Motivation: He is content.

Ideals: Extrovert. Flaws: Secretive, Disease. Bonds: Attractive, Poor, Immigrant. Occupation: Servant

Voice: Indian accent

Attributes [hide]

Bernard Kelsey, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)17 (+3) 14 (+2)10 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 sp. Lapis lazuli (5 gp). Onyx (80 gp). Freshwater pearl (5 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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