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NPC Generator

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Advanced [show]


Gerald Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears bulky violet painted plate armor. His chestnut hair is thinning but still full. His ears are large.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Gerald hails from a village terrorized by brigands. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Ugly. Bonds: Criminal record, Family, Enemies. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerald Barclay, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Lapis lazuli (4 gp). Red spinel (120 gp).


Social Check DCs


Henry Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports white clothing, slightly heavier than average wear. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has all his life been fascinated with poetry.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Henry Eastoft, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)8 (-1) 13 (+1)16 (+3)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Balimaar Dalton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on his left hand. His silver hair is heavily combed to the left. His brown eyes lackadaisically let the world flow into them.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with a lost civilization.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Doesn't want to be a Mercenary and was forced into it by his family.

Ideals: Gifted. Bonds: In love, Attractive, Adventurer, Family. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Balimaar Dalton, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)10 (+0) 16 (+3)14 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Blue quartz (4 gp). 1 Chain shirt. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Peter Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet clothing when he does not wear armor. He has a moderate pudge and is not very fit. He has chestnut hair. His gray eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in a small mountains village. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Shy. Bonds: Religious, Nature, Immigrant, Enemies. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Peter Wedgwood, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 18 (+4)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 800 sp.


Social Check DCs


Lewis Harlan, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. His blonde hair is matted, messy, and big. His hazel eyes peer out from beneath his top green hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His mother raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lewis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lewis. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Extrovert. Flaws: Ugly, Emotional. Bonds: Nature, Criminal record. Occupation: Body Guard

Voice: Speaks with lips pursed

Attributes [hide]

Lewis Harlan, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)11 (+0) 15 (+2)11 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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