Roger Gyula, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is muscular with a powerful set of arms. He wears his white hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Philantrophist, Persistence. Bonds: Rich, Job, Nature. Occupation: Glassblower
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Dwarven, Elven, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Gilbert Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears an entirely tan suit with brown socks and a vest with buckled shoes. He wears his golden hair up in a very large beehive style do. This green eyed easterner is not easily forgotten.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gilbert was raised in a hard working conservative environment. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He then took over the family business and is one of the better Butcher for hire.
Motivation: An old rival family wants him found; and he is compelled to act according to his religious beliefs
Bonds: Family, Slave, Job, Enemies, Religious. Occupation: Butcher
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Draconic, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
Possessions: 300 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Cory Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He carries with him a set of flails, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A true patriot, Cory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After months of barely getting by, Cory managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting. Flaws: Ugly. Bonds: Military, Criminal record, Rich. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 6 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1800 sp.
Shane Yardley, Male Human [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His tied-back hair is chestnut. He is very pretty but has cold, dead eyes.
Personality: He has always had a great fascination with Human culture. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Shane hails from a village terrorized by goblins. Like his mother and his brother before him, after school he went straight into learning to become a Sculptor. He has set out to sabotage the competition.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Flaws: Racist. Bonds: Attractive, Family, Enemies, Job. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 48000 sp. Gold dragon comb with red garnet eye (400 gp).
Hunter Kimberley, Male Human [Permalink]
Personal [hide]
Description: A 6'0" northern man, he wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He has dyed his greying black hair a little too much giving a sharp black color. He wears crescent spectacles with a black brim.
Personality: He is very quiet and rarely speaks above a whisper. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: An old rival family wants him found; and obtaining odd cultural human artifacts is his passion
Flaws: Shy, Impulsive. Bonds: Poor, Adventurer, Family. Occupation: Seamstress
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 30 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!