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Advanced [show]


Gerard Blakely, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in earthy colors with a violet and brown handkerchief worn on his right side. His white hair is singed and shortened. His face is scarred and worn.

Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. Gerard was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Cook. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Opinionated, Fighting. Flaws: Ugly, Racist. Bonds: Immigrant, Mentor. Occupation: Cook

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerard Blakely, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theobald Nash, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears black trousers with yellow and pastel striped suspenders. He wears various colorful collared shirts. His silver hair is lengthy and is close to two feet long. His violet eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is an amazing painter.

History: Gifted from a young age, Theobald studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theobald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theobald. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Glassblower, and he later adopted a second daughter.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Disciplined, Gifted. Bonds: Criminal record, Family. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Theobald Nash, Male Human Fighter 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 8 (-1)13 (+1)
Skills Performance +4, Survival +2
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Lewis Tyndall, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, black, dusty cloak. His golden hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast plains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker. Bonds: Adventurer, Nature, Criminal record. Occupation: Stableman

Voice: Tuts and clicks tongue

Attributes [hide]

Lewis Tyndall, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 16 (+3)9 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Hugh Chester, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is tall, broad shouldered and powerfully built. He wears a small hat to hide his balding. He has brown eyes.

Personality: Overbrimming with self-confidence, Hugh isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in rapier use. He has worked as a Miner like his mother before him.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Impeccable, Gifted, Fighting. Bonds: Attractive, Enemies. Occupation: Miner

Voice: Pronounces difficult words wrong

Attributes [hide]

Hugh Chester, Male Human Fighter 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)8 (-1) 9 (-1)14 (+2)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Marleigh, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He typically wears a sleeveless long coat of deep grey leather and dull red iron scale mail. His silver hair is matted, messy, and big. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Miles was born the youngest of three triplets. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Religious, Family. Occupation: Bowyer

Voice: Stutters

Attributes [hide]

Miles Marleigh, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 11 (+0)14 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Embroidered silk and velvet mantle with numerous moonstones (800 gp).


Social Check DCs

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