Raymond Alton, Male Human [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his black robe, and carries falchions. His hair is white and curly. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a ruthless business man, a trait he acquired from his father.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bookbinder father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and retire the richest man in the east
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Miner
Voice: French accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 5 (-3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 42000 sp. Brass mug with jade inlays (600 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Hubert Thorpe, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has black hair. He wears crescent spectacles with a black brim.
Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Hubert studied abroad. His martial abilities were realized during a raid on his village. He now spends his time doing works of charity.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and a strong sense of loyalty to human people
Ideals: Joker, Philantrophist, Gifted. Bonds: Poor. Occupation: Guard
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Gerald Budd, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an entirely grey suit with yellow socks and a vest with buckled shoes. His golden hair is still thick. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now owns his own business.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor, Family. Occupation: Spy
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 800 sp.
Odo Riley, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. His skin is fair and his fingers are delicate and long. His silver hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with a lost civilization.
History: He was born in a small forest village. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To get a good night's sleep; and wants to raise his children well
Flaws: Antagonistic, Insomniac. Bonds: Adventurer, Nature, Family. Occupation: Shepherd
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1300 sp. 1 Chain shirt.
Trym Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he sports white clothing, slightly heavier than average wear. His Stetson hat is riddled with cuts and holes. His hazel unseeing eyes seem to look past you.
Personality: Calm and collected, he is a well trained Adventurer. He enjoys reading and quiet.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: To be a Banker again; and he is unsatisfied with his job
Ideals: Logical, Entrepeneur. Flaws: Ugly, Disease. Bonds: Job. Occupation: Adventurer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 3100 sp.
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Their contribution stands as a beacon of hope for all adventurers!