Frederick Skelton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears skinny pants and wears a pastel and blue robe with the hood down. He is tall, broad shouldered and powerfully built. His blonde hair is greasy and uncared for. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of a Doctor, who enjoyed hunting, Frederick was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a crush on the local Doctor; and he feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Has a crush, Adventurer, Nature. Occupation: Sellsword
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
Theodoric Astley, Male Human [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a grey coat with black slacks. His hair is white, silky, and of moderate length. His eyes are hazel and catlike.
Personality: He speaks before he thinks and is too direct. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the south his family was never financially stable. Like his father and his brother before him, after school he went straight into learning to become a Laborer. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: He feels threatened by others.
Flaws: Impulsive, Fearful. Bonds: Attractive, Poor, Job. Occupation: Laborer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Breastplate. 1 Chain shirt. 1 Darkwood Shield.
Lance Gentry, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a criminal king-pin and mafia family A few years later when the north was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Bonds: Job, Has a crush, Adventurer, Criminal record, Immigrant. Occupation: Blacksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools.
Shane Langston, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His moppish brown hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has always had a great fascination with Human culture. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Mercenary again; and he wants nothing more than to rejoin the army
Flaws: Racist. Bonds: Military, Poor, Adventurer, Job. Occupation: Map Maker
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 9000 cp. Carnelian (80 gp). Aquamarine (900 gp). Jet (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Chad Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a pair of adventurers, Chad grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered dancing. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Ugly, Secretive, Impulsive. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Eye agate (11 gp). Peridot (50 gp). Chrysoprase (50 gp). Blue quartz (11 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
