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NPC Generator

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Advanced [show]


Roland Clinton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather, and carries monstrous two handed axes. He wears a top hat to cover his moderate length auburn hair. His fierce gray eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gifted from a young age, Roland studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Fighting, Gifted, Impeccable. Bonds: Religious, Job. Occupation: Layabout

Voice: Whispers

Attributes [hide]

Roland Clinton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)14 (+2) 13 (+1)10 (+0)
Skills Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Chain shirt.


Social Check DCs


Trym Windsor, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy blue pantaloons and a tan scarf. He wears his silver hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his father. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Optimist, Fighting. Flaws: Ugly, Impulsive, Fearful. Occupation: Hunter

Voice: Soothing and warm

Attributes [hide]

Trym Windsor, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)15 (+2) 13 (+1)5 (-3)
Skills Deception -1, Investigation +4
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Lance Redfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His black hair is knotted and matted. His violet eyes peer out from beneath his wide-brimmed tan hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He is greedy; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Nature, Adventurer, Rich. Occupation: Scribe

Voice: Ums and uhs a lot

Attributes [hide]

Lance Redfield, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)12 (+1) 10 (+0)14 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Richard Addington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He dresses like a well dressed Gardener does, marred by beers. His red hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has worked as a Gardener like his mother before him.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Addict. Bonds: Job, Rich, Religious. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Richard Addington, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)15 (+2) 15 (+2)18 (+4)
Skills Deception +6, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 10 pp. Golden yellow topaz (400 gp). Smoky quartz (50 gp). Violet garnet (400 gp). Jet (120 gp).


Social Check DCs


Clerebold Marleigh, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Marshal. His hair is always cut to a buzz. He has gleaming, smiling hazel eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Clerebold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: A strong sense of loyalty to Human people; and marry his sister to traveling adventurers

Ideals: Passionate. Flaws: Disease, Racist. Bonds: Family, Job. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Clerebold Marleigh, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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