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NPC Generator

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Advanced [show]


Robert Barton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. His auburn hair is thinning but still full. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Robert was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer, Job. Occupation: Courier

Voice: Speaks with back of mouth

Attributes [hide]

Robert Barton, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)12 (+1) 6 (-2)10 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Large well-done wool tapestry (200 gp). 1 Minor magic item.


Social Check DCs


Arnold Mitchell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. He has no hair. He has gleaming, smiling blue eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Arnold took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Bookbinder like his mother before him.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Bookbinder

Voice: Shortens vowels

Attributes [hide]

Arnold Mitchell, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Richard Lester, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet, dusty cloak. He wears a colorful flower in his chestnut hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born on a small isolated farm. He was taken from his home at a very young age. He is untrained/undisciplined, which makes him dangerous.

Motivation: To clean up the streets; and wants to work out more often

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Slave, Nature, Guardian. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Richard Lester, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)7 (-2) 17 (+3)14 (+2)
Skills Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. 8 Acid flasks. 1 Everburning torch.


Social Check DCs


Godfrey Washington, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. His skin is fair and his fingers are delicate and long. His red hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He can speak with the recently deceased. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gifted from a young age, Godfrey studied abroad. While studying, he fell in love. They married and had a daughter. He has achieved small success as a Adventurer.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others

Ideals: Gifted. Flaws: Fearful. Bonds: In love, Job, Slave. Occupation: Adventurer

Voice: Spits words with contempt

Attributes [hide]

Godfrey Washington, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 12000 cp.


Social Check DCs


Thomas Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing a long, brown cloak. His whole body is exceptionally muscular. He wears his black hair down. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of northern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. During his travels, Thomas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thomas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thomas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Expand his business; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Disease. Bonds: Immigrant, Adventurer, Job, Enemies. Occupation: Courier

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Cholmondeley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)15 (+2) 10 (+0)16 (+3)
Skills Athletics +2, Investigation +4
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. Brown-green garnet (40 gp). Jasper (40 gp). Jade (40 gp).


Social Check DCs

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