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NPC Generator

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Advanced [show]


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has wavy silver hair. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's in love; and he wants to get laid

Ideals: Opinionated, Optimist. Bonds: Rich, Criminal record, Has a crush. Occupation: Mason

Voice: Stutters

Attributes [hide]

Gerard Barney, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)6 (-2) 10 (+0)12 (+1)
Skills Persuasion +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp. Moss agate (12 gp). Iolite (40 gp).


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He is physically well-built. He wears his auburn hair down. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Joker, Gifted, Optimist. Bonds: Immigrant, Job. Occupation: Spy

Voice: Old Prospector

Attributes [hide]

Charles Mitchell, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills History +4
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Percival Tindall, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a very tight haircut. His eyes are likewise green. His teeth are white and perfect.

Personality: He can speak with the recently deceased. A true patriot, Percival would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. After coming to the age of reason, Percival took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted, Persistence. Bonds: Attractive, Military, Nature. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Percival Tindall, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)13 (+1) 13 (+1)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1900 sp.


Social Check DCs


Alexandre Harley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries pickaxes. He has a long silver beard with little hanging trinkets. His skin is flawless and his brown eyes scan people very quickly.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: Gifted from a young age, Alexandre studied abroad. Over the years he perfected his riding and shooting skills. He was granted druidic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence, Gifted. Bonds: Attractive, Nature. Occupation: Junk Dealer

Voice: Stutters

Attributes [hide]

Alexandre Harley, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Athletics +5, Religion +4
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Godfrey Rowley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. He sports a flattop hair cut. His eyes are brown.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he wants revenge against gnolls

Flaws: Shy, PTSD. Bonds: Attractive, Enemies, Religious. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Godfrey Rowley, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 9 (-1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 19000 cp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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