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NPC Generator

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Advanced [show]


Aldous Hadley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has wavy blonde hair. His eyes are blue and beady.

Personality: Calm and collected, he is a well trained Spice Merchant. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born on a small isolated farm. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Spice Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aldous Hadley, Male Human Fighter 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 15 (+2)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple +5

Possessions: 600 gp.


Social Check DCs


Norman Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears a blue tunic with grey highlights, and long yellow pants that bunch up around his shoes. He has wavy auburn hair. His green eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a very good compulsive liar and kleptomaniac.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved out north to avoid the crime he committed. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: Regain custody of his daughter; and a rival would like him out of the picture

Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Poor, Family. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Norman Melancon, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Ernest Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is knotted and matted. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He can't help but pocket interesting objects he comes across

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Flaws: Insane. Bonds: Attractive, Criminal record, Religious, Adventurer. Occupation: Cartwright

Voice: Speaks in third person

Attributes [hide]

Ernest Hamilton, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 14 (+2)15 (+2) 11 (+0)16 (+3)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Chad Marston, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He keeps his white hair in a flapper bob. He has a dull look in his brown eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Attractive, Rich. Occupation: Sellsword

Voice: Old thin voice

Attributes [hide]

Chad Marston, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)11 (+0) 15 (+2)6 (-2)
Skills Acrobatics +1, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 1 Hourglass.


Social Check DCs


Everard Berkeley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is thinning but still full. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants revenge against gnolls; and many gnolls want him driven away

Ideals: Impeccable. Bonds: Military, Nature, Adventurer, Enemies. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Everard Berkeley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs

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