Wymar Southey, Male Human [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. He is portly but not overly obese. He keeps his black hair in a pixie cut. His gray eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Wymar's first love is himself. His second love is also himself. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His mother raised him in a mountain cabin. A gifted student he started as a Baker, but he got bored and became a Barkeep. He has worked as a Barkeep like his father before him.
Motivation: He wants revenge against orcs; and revenge
Ideals: Impeccable. Bonds: Attractive, Nature, Job, Enemies. Occupation: Barkeep
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 7 (-2) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Goblin, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
William Kirby, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is slicked back into a classic pompadour. He has gleaming, smiling amber eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He takes great joy in being the best Knight in town.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Knight soon after.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and to be a bookbinder again
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Knight
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Hugh Carlton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a violet vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. With a patchy red beard and wild red hair. His eyes are green and he is always smoking a pipe.
Personality: This man loves poetry and to teach people poetry more than just about anything. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of brigands.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant. Occupation: Sculptor
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
Possessions: 47000 sp.
Jocelyn Kent, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is lengthy and is close to two feet long. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: While he acts the brute, he is far gentler than he would appear. He takes great joy in being the best Herbalist in town.
History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to raise his children well; and regain custody of his daughter
Ideals: Fighting. Flaws: Addict. Bonds: Job, Nature, Family. Occupation: Herbalist
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Dustin Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. He has a hunchback. His white hair is unkempt and raggedy. His face is scarred and worn.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.
History: From birth he was tutored by a cruel and relentless mentor. Dustin was born on a far eastern forest where he grew up under the tutelage of his father, an expert Marshal. He became a Marshal soon after.
Motivation: Expand his business.
Flaws: Ugly. Bonds: Poor, Job, Immigrant, Mentor. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1600 sp.
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