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NPC Generator

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Advanced [show]


Theodoric Tindall, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He carries with him a set of scimitars, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.

History: Theodoric was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and doesn't want to be a tanner and was forced into it by his family

Ideals: Fighting. Flaws: Insane, Shy, Insomniac. Bonds: Family. Occupation: Tanner

Voice: Scottish accent

Attributes [hide]

Theodoric Tindall, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Masterwork manacles. 1 Masterwork manacles.


Social Check DCs


Aldous Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He is bristling with hidden weapons, mostly clubs and hand crossbows. His hair is always cut to a buzz. His eyes are gray.

Personality: He is overprotective of those who hire his services. He is afraid of women and trembles around them

History: He was born on a small isolated farm. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Shy. Bonds: Criminal record, Guardian, Nature. Occupation: Slave Trader

Voice: Hissing voice

Attributes [hide]

Aldous Berkeley, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)5 (-3) 14 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 46000 sp.


Social Check DCs


William Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His chestnut hair is cut short with large spiked bangs in the front. His half smiles and gray eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Bonds: Attractive, Military, Family. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

William Dalton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)13 (+1) 5 (-3)13 (+1)
Skills Arcana +3, Survival -1
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp. Aquamarine (500 gp).


Social Check DCs


Robert Wesley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear flannel, and a wedding ring on his right hand. He has white hair. His hazel eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Carpenter, who enjoyed hunting, Robert was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Professionalism. Flaws: Antagonistic. Bonds: In love, Nature, Family. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Robert Wesley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)10 (+0) 18 (+4)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2900 sp.


Social Check DCs


Drogo Altham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting grey shirt and pants. His brown hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is harsh and unforgiving.

History: Born to a Architect, his mother struggled to pay the bills. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Drogo's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Fisher for hire.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Flaws: Ugly, Cynical, Antagonistic. Bonds: Poor. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Drogo Altham, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)17 (+3) 13 (+1)11 (+0)
Skills Investigation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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