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NPC Generator

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Advanced [show]


William Beverly, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears blue cloth garments or leather armor. His chestnut hair is braided into rings. His hazel eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: William hails from a village terrorized by brigands. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He seems to be bored by most things; and a deep hatred of brigands

Flaws: Emotional, Mundane. Bonds: Enemies, Criminal record, Debt. Occupation: Brewer

Voice: Slurs words

Attributes [hide]

William Beverly, Male Human Fighter 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Roger Graeme, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears a feathered hat to cover his moderate length red hair. His eyes are a pleasant green.

Personality: Abrasive and pushy, he has a hard time making friends. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Hedonist. Bonds: Rich, Job. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Roger Graeme, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)15 (+2) 11 (+0)16 (+3)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 5000 sp. Black pearl (1200 gp). Amber (120 gp). Red garnet (120 gp). 1 Minor magic item.


Social Check DCs


Norman Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy pastel pantaloons and a tan scarf. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His hazel eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He comes from a rich northern family. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Courier.

Motivation: He is greedy.

Ideals: Athletic, Gifted. Bonds: Job, Rich, Adventurer. Occupation: Courier

Voice: Low range voice

Attributes [hide]

Norman Cholmondeley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)10 (+0) 17 (+3)14 (+2)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Drogo Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor, and carries scythes. His hair is long and red with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.

History: He was born to a criminal king-pin and mafia family In his 18th year, his parents were killed by a orcs raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting. Flaws: Insane, Shy. Bonds: Criminal record, Enemies. Occupation: Seamstress

Voice: Forgets to breathe while speaking

Attributes [hide]

Drogo Tewksbury, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 15 (+2)12 (+1)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Black pearl (400 gp). Obsidian (13 gp). 1 Minor magic item.


Social Check DCs


Guy Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a black wide-brimmed hat and black clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is short and chestnut. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted martial powers by his dying sister.

Motivation: Human compassion; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Professionalism, Gifted. Flaws: Racist. Bonds: Religious. Occupation: Herbalist

Voice: Smoker's lung

Attributes [hide]

Guy Denholm, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 9 (-1)15 (+2)
Skills Medicine +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Violet garnet (600 gp). Violet garnet (600 gp).


Social Check DCs

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