Alex Woods, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is thinning but still full. His hazel eyes dart from person to person.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the south, but his parents moved at a very young age to the north. Alex was born on a far southern mountains where he grew up under the tutelage of his father, an expert Courier. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Entrepeneur, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Immigrant. Occupation: Courier
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 3 Smokesticks. 2 Antitoxin. 3 Thunderstones.
Alex Shelby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a green cloak and cross-gartered grey stockings. His hair is chestnut and curly. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He has always had a great fascination with Human culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a Baker, his father struggled to pay the bills. Alex was born on a far eastern desert where he grew up under the tutelage of his father, an expert Marshal. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion.
Flaws: Ugly, Racist. Bonds: Job, Poor, Immigrant. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 46000 sp. 1 Minor magic item.
Trey Compton, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Cartwright. He has a moderate pudge and is not very fit. His brown hair is long and unkept. He is baby faced.
Personality: He is mildly Human supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Cartwright business at a young age. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Cartwright soon after.
Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg
Flaws: Ugly, Racist, Disease. Bonds: Job, Adventurer. Occupation: Cartwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 5000 cp.
Wymar Tickle, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is drawn into a tight pony tail with a card scrunchie. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs; and money/treasure
Ideals: Gifted. Bonds: Rich, Military, Nature, Religious. Occupation: Adventurer
Voice: German accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 9 (-1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
Possessions: 29000 cp. Onyx (40 gp). 1 Minor magic item.
Guy Reed, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. His chestnut hair is long and unkept. His eyes are a pleasant gray.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with his god.
History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Human conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His religion dominates his actions.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Racist. Bonds: Religious, Adventurer. Occupation: Priest
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 18000 cp. Lapis lazuli (13 gp). Golden yellow topaz (400 gp). Black pearl (400 gp).
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