Ernest Kimberly, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. He has a black handlebar mustache and slicked back black hair. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. There was a wharf not far from home where he often wandered off to fish. He was granted martial powers by his dying brother.
Motivation: Someone believes him a fraud; and to reunite with his old friends
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Nature, Enemies. Occupation: Barber
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 12 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 5 (-3) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 4000 sp. Azurite (13 gp). Amber (70 gp). Aquamarine (1300 gp).
Hugh Livingstone, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His long chestnut hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: He likes to make people angry or surprised. He is skeptical of what others tell him and is slow to trust.
History: Gifted from a young age, Hugh studied abroad. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Slave Trader, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Immigrant, Family. Occupation: Slave Trader
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Alexandrite (600 gp). Pink pearl (150 gp). Zircon (40 gp).
Drogo Leighton, Male Human [Permalink]
Personal [hide]
Description: A 5'2" western man, he wears professional attire. His brown hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart from person to person.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born several months after his father was called into army service. His father took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.
Motivation: To clean up the streets; and to protect his home
Ideals: Optimist. Bonds: Attractive, Military, Nature, Guardian. Occupation: Engraver
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 4 (-3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Bertram Branson, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are amber.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He enjoys reading and quiet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Sellsword. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Logical. Flaws: Ugly, Terse, Disease. Bonds: Job. Occupation: Sellsword
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Golden pearl (80 gp).
Frederick Law, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. His golden hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is overprotective of those who hire his services. He is lazy and tries to find solutions quickly.
History: Born to a poor family in the city he treasured whatever gifts he got. Frederick was born on a far western plains where he grew up under the tutelage of his father, an expert Miller. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Lazy. Bonds: Guardian, Poor, Immigrant. Occupation: Miller
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Half-Plate. 1 Breastplate. 1 Banded mail.
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