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NPC Generator

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Advanced [show]


John Law, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tight fitting clothing which further accentuates his frame. His auburn hair is knotted and matted. His eyes are a pleasant amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Logical. Flaws: Shy, Insane. Bonds: Attractive, In love. Occupation: Junk Dealer

Voice: Speaks with squeezed throat

Attributes [hide]

John Law, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)13 (+1) 7 (-2)14 (+2)
Skills Animal Handling +0, Investigation +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp.


Social Check DCs


Manfred Coombs, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a pastel cloak and cross-gartered brown stockings. His long golden hair is drawn into a two foot long braid. His blue eyes lackadaisically let the world flow into them.

Personality: He has a massive crush on the younger sibling of the Roofer who has hired him part-time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. He hasn't told them the truth, but wants to settle down with them.

Motivation: To be a Brewer again; and he wants nothing more than to rejoin the army

Flaws: Secretive, PTSD. Bonds: Has a crush, Military, Job. Occupation: Roofer

Voice: Sensual and smooth

Attributes [hide]

Manfred Coombs, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Lapis lazuli (12 gp). 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Hayes, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is blonde, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He is fixated on the number 83. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic. Flaws: Insane, Racist. Bonds: Attractive, Criminal record, Rich. Occupation: Spice Merchant

Voice: Whispers

Attributes [hide]

Geoffrey Hayes, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)11 (+0) 13 (+1)10 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Clerebold Burton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. He is an epitome of beauty. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born several months after his father was called into army service. Clerebold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Money/treasure; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Shy. Bonds: Rich, Attractive, Enemies, Military, Nature. Occupation: Cook

Voice: Timid voice

Attributes [hide]

Clerebold Burton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


William Burton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish black hair is in a traditional bowl cut. He has several tiny topaz earrings on each ear.

Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with lycanthropy at a very young age, William has worked very hard to control his curse. He inherited the family business which he has now maintained for 4 years.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and to be a ploughman again

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer, Job. Occupation: Butcher

Voice: Raspy

Attributes [hide]

William Burton, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +0, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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