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NPC Generator

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Advanced [show]


Trym Graham, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean yellow cloak covering his clean studded leather, and he perpetually has his mace ready. With bright golden hair and a scraggly beard. His eyes are violet and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a great chef.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Blacksmith mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting, Gifted. Flaws: Disease, Depressed. Bonds: Attractive. Occupation: Soapmaker

Voice: Speaks in third person

Attributes [hide]

Trym Graham, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)18 (+4) 11 (+0)14 (+2)
Skills Investigation +6, Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Halfling, Infernal, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp. Freshwater pearl (13 gp). 1 Everburning torch. 4 Tanglefoot bags.


Social Check DCs


Gilbert Ogden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear black tank tops with tan pants. His tied-back hair is red. This blue eyed southerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He is the product a well kept family trust fund and as such has never really known need. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Bonds: Criminal record, Rich, Debt. Occupation: Butcher

Voice: Whispers

Attributes [hide]

Gilbert Ogden, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dean Marlowe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown shirt with thin violet vertical stripes and brown pants. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His amber unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the east to a Bather, Dean learned a great deal about his father's area of expertise. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Bather like his father before him.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Disease, Shy. Bonds: In love, Job. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Dean Marlowe, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)7 (-2) 14 (+2)16 (+3)
Skills Athletics +1, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +5

Possessions: 500 gp. Coral (70 gp).


Social Check DCs


Norman Gracey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He sports a flattop hair cut. His eyes are likewise gray. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. He has had some formal poetry training, and achieved minor success. He then took over the family business and is one of the better Doctor for hire.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Gifted, Artistic. Bonds: Attractive, Job, Adventurer. Occupation: Doctor

Voice: Pirate accent

Attributes [hide]

Norman Gracey, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 9 (-1)10 (+0)
Skills Deception +2
Senses Passive Perception 9
Languages Common, Terran, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 19000 sp.


Social Check DCs


William Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his crossbow ready. His black hair is knotted and matted. His eyes are amber and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Fighting, Justice, Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

William Churchill, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Athletics +3, Performance +5
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp. Alexandrite (800 gp). Aquamarine (800 gp). Black pearl (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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