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NPC Generator

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Advanced [show]


John Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white cloak and cross-gartered red stockings. He has moderate length red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He feeds upon the attention of others.

History: John lived on a farm with his mother, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and several ex partners dislike his way of doing things and want revenge

Bonds: Nature, Attractive, Family, Has a crush, Enemies. Occupation: Barber

Voice: Gruff and masculine

Attributes [hide]

John Sydney, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)8 (-1) 11 (+0)16 (+3)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Pink pearl (90 gp).


Social Check DCs


Bertram Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times. He has a slight overbite and is overall scrawny. His white hair is heavily combed to the left. His green eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He has dedicated himself to building a better world.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Disciplined, Artistic. Flaws: Racist. Bonds: Adventurer. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Bertram Dayton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)16 (+3) 13 (+1)11 (+0)
Skills Arcana +5, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Terran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Randal Whitby, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats, and carries hammers. He has no hair. His eyes are violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Fighting, Optimist. Flaws: Ugly, Shy, Mundane. Bonds: In love. Occupation: Spy

Voice: Timid voice

Attributes [hide]

Randal Whitby, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Roger Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of halberds on his belt, each one with a amethyst on the hilt. He has done his best to style his brown hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Human culture. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Roger hails from a village terrorized by giants. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of giants; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Racist, Forgetful. Bonds: Adventurer, Enemies. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Roger Redfield, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)12 (+1) 8 (-1)14 (+2)
Skills Medicine +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Godfrey Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). His blonde hair is smooth and relatively long. His gray eyes are slightly larger than normal.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: Money/treasure; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Philantrophist. Bonds: Attractive, Rich, Criminal record. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Godfrey Tattersall, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 17000 cp.


Social Check DCs

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