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Advanced [show]


Gerald Clinton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and likes to wear black tank tops with grey pants. His right leg appears badly burned and disfigured. He wears his red hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls; and he feels that his past leaves him morally obligated to help

Bonds: Criminal record, Military, Rich, Enemies. Occupation: Ruler

Voice: growls and snarls, animalistic

Attributes [hide]

Gerald Clinton, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)13 (+1) 11 (+0)9 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp. 1 Banded mail.


Social Check DCs


Roger Fidget, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep red leather and dull green iron scale mail, and he perpetually has his shield ready. His auburn hair is cut jaggedly and amateurishly. His eyes are a pleasant green.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Healer business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: To share knowledge with the world; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Fighting, Optimist, Logical. Bonds: Job, Family. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Roger Fidget, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)6 (-2) 14 (+2)11 (+0)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Simon Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a blue tunic with black highlights, and long blue pants that bunch up around his shoes. He wears a colorful flower in his brown hair. His fierce blue eyes like to dwell on things.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the east his family was never financially stable. In his 13th year, his parents were killed by a goblins raid, leaving Simon alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Bonds: Attractive, Criminal record, Poor, Enemies, Adventurer. Occupation: Dyer

Voice: Speaks in third person

Attributes [hide]

Simon Blythe, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)16 (+3) 11 (+0)7 (-2)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Orc, Celestial, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Manfred Blackwood, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. His golden hair is still thick. He wears crescent spectacles with a black brim.

Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. After coming to the age of reason, Manfred took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their son. He worked as a Junk Dealer, and he later adopted a second son.

Motivation: Seeks redemption; and his spouse's relatives view him with great suspicion

Ideals: Extrovert, Gifted. Flaws: Impulsive. Bonds: Rich, Family, Criminal record. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Manfred Blackwood, Male Human Fighter 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)17 (+3) 14 (+2)17 (+3)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Celestial
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. Freshwater pearl (15 gp). Aquamarine (400 gp). Golden yellow topaz (400 gp). Eye agate (15 gp). 1 Everburning torch. 1 Tanglefoot bags.


Social Check DCs


Thomas Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his club. He is bald on top and has large golden tufts of hair around his ears. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting, Artistic. Flaws: Ugly. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Thomas Fidget, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 6 (-2)13 (+1) 14 (+2)9 (-1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools. 1 Silk rope.


Social Check DCs

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