Everard Hampton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He usually wears his black robe and has his rapier always slung over his shoulder. His long brown hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He dislikes all the random violence that takes place in the west. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Human compassion.
Ideals: Pacifist, Artistic. Flaws: Ugly, Shy. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 6 (-2) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1300 sp.
Gilbert Dumph, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in blue turtlenecks beneath a yellow coat with grey slacks. His auburn hair is still thick. His gray unseeing eyes seem to look past you.
Personality: He speaks before he thinks and is too direct. He enjoys reading and quiet.
History: He was always a brilliant, if unscrupulous mind. His mother was a soldier and died while he was still young. Gilbert was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Disease, Impulsive, Insane. Bonds: Military. Occupation: Shoemaker
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 8 (-1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +3
Possessions: 200 gp. Hematite (4 gp). Jet (140 gp). 1 Minor magic item.
Raymond Bing, Male Human [Permalink]
Personal [hide]
Description: A 5'8" southern man, he wears a robe, a symbol of the four houses of cards around his neck, and a rapier on his belt. He has a black handlebar mustache and slicked back black hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a forest tribe. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother
Ideals: Fighting, Gifted, Philantrophist. Bonds: Attractive, Nature. Occupation: Cook
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 40 pp.
Aldous Harrington, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He prefers to wear flannel, and his gloved hand is found clutching a ceremonial dagger. He has moderate length white hair. His eyes are likewise green. His teeth are white and perfect.
Personality: He is irascible and easily irritated. Energy wise he seems alert and responsive.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Aldous and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Professionalism, Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Carpenter
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Aldous Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail. His long red hair reaches down to his waist. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Animals are drawn to him, and he is able to talk to them.
History: The child of eastern immigrants he idolized his mother. His childhood dream was to be a Locksmith, but he was a colossal failure. He has worked as a Carter like his mother before him.
Motivation: To be a Locksmith again; and he'd like to take his coworkers down a peg
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Carter
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 3200 sp.
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