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Advanced [show]


Simon Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His long blonde hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was a soldier and died while he was still young. Simon was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Passionate. Flaws: Disease, Insomniac. Bonds: Attractive, Military. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Simon Hornsby, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)8 (-1) 16 (+3)12 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Chad Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Chad took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: An old rival family wants him found; and he desires power and/or immortality

Ideals: Professionalism, Gifted. Bonds: Adventurer, Rich, Family. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Chad Gentry, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)5 (-3) 17 (+3)7 (-2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Silver comb with moonstones (800 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Gomory Cornish, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and grey handkerchief worn on his right side, and he perpetually has his greatsword ready. His brown hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Bonds: Attractive, Enemies, Adventurer, Job, Criminal record. Occupation: Spy

Voice: Booming voice

Attributes [hide]

Gomory Cornish, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Henry Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. He sports a long chestnut beard, and similarly colored long hair. This gray eyed westerner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 15th year, his parents were killed by a illithids raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Immigrant, Enemies. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Henry Mitchell, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gunter Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is cut short. He has a dull look in his brown eyes.

Personality: He likes to make people angry or surprised. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up scythe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter; and doesn't want to be a tailor and was forced into it by his family

Flaws: Antagonistic. Bonds: Adventurer, Rich, Nature, Family. Occupation: Tailor

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Cromwell, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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