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Advanced [show]


Henry Stansfield, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tight fitting grey shirt and pants. His red hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to loving parents in a slum to the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Religious. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

Henry Stansfield, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 9 (-1)10 (+0)
Skills Arcana +4, Survival +1
Senses Passive Perception 9
Languages Common, Infernal, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Amethyst (40 gp). Emerald (400 gp). Moss agate (4 gp). 1 Darkwood Shield.


Social Check DCs


Alex Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple violet robe with black stripes complete with hood. His blonde hair is heavily combed to the left. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a very good compulsive liar and kleptomaniac.

History: He was born in the south, but his parents moved at a very young age to the west. He moved from fad to fad and when he turned 15 he discovered painting. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Joker, Artistic. Bonds: Criminal record, Immigrant. Occupation: Bounty Hunter

Voice: Rolls R's

Attributes [hide]

Alex Hackney, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 8 (-1)15 (+2)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Gilbert Mitchell, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His whole body is exceptionally muscular. His long brown hair reaches down to his waist. His green eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. When Gilbert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Nature, Military. Occupation: Blacksmith

Voice: Farmer accent

Attributes [hide]

Gilbert Mitchell, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Stansfield, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears pastel trousers with tan and grey striped suspenders. He wears various colorful collared shirts. His blonde hair is still thick. His eyes are likewise gray. His teeth are white and perfect.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Everard's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: He is greedy; and find a way to reverse the transformation of his sister

Flaws: Antagonistic. Bonds: Attractive, Rich, Nature, Family. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Everard Stansfield, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)17 (+3) 12 (+1)8 (-1)
Skills Religion +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Heward Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears a simple white robe with black stripes complete with hood. His skin is fair and his fingers are delicate and long. He has brown hair. He wears round tiny glasses practically rammed into his face.

Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He believes the world needs to unite to get rid of giants once and for all.

History: The child of western immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Shepherd, but doesn't like to broadcast it.

Motivation: Expand his business; and doesn't want to be a marshal and was forced into it by his family

Ideals: Artistic. Bonds: Enemies, Immigrant, Job, Family. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Heward Spaulding, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs

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