Rolf Read, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown tunic with white highlights, and long grey pants that bunch up around his shoes. He is muscular with a powerful set of arms. He has brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He acts crazy and hedonistic. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the north. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to meet his childhood hero; and he's repulsed by the pc
Ideals: Persistence. Flaws: Hedonist, Antagonistic. Bonds: Mentor, Immigrant, Adventurer. Occupation: Spice Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 14000 cp.
Tim Lester, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair, when down, is lengthy. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Around other people he will do his best to conceal his emotions and appear jolly.
History: Tim was born with his father's beautiful face. He has had some formal singing training, and achieved minor success. He then took over the family business and is one of the better Ploughman for hire.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Ploughman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 8 (-1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 30 pp. 1 Minor magic item.
Jocelyn Ainsley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is cut short. This amber eyed southerner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Jocelyn embodies much of what other species detest in the Humans. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in a small forest village. His father took him hunting and taught him how to get in the mind of other creatures. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Nature. Occupation: Sage
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 7000 cp.
Wymar Asheton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. His golden hair is smooth and relatively long. His eyes are violet and beady.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Slave, Criminal record. Occupation: Fisher
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. 1 Masterwork Common Melee.
Hunter Adley, Male Human [Permalink]
Personal [hide]
Description: This western man typically wears brown cloth garments or leather armor. His clothes are grease stained in places. His hair is long and white with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He wears an eyepatch.
Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.
History: When he was but 3 years old his parents immigrated from the west. His druidic abilities were realized during a raid on his village. He left for the west, certain he would find work there.
Motivation: To prove his worth to the world; and he wants revenge against gnolls
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Mason
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Orc, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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