Tim Beckwith, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His brown hair is drawn into a tight pony tail with a clover scrunchie. His green eyes have a joyful gleam in them most of the time.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Tim was born the youngest of three triplets. His childhood dream was to be a Blacksmith, but he was a colossal failure. He struck the Body Guard job and began his own company from there.
Motivation: To end his boredom; and regain custody of his daughter
Flaws: Depressed, Antagonistic, Mundane. Bonds: Family, Job. Occupation: Body Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Charles Barclay, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and is pretty ugly. His white hair is cut short with large spiked bangs in the front. He has violet eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.
History: He got into the Crown-heir business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now owns his own business.
Motivation: Wants to raise his children well; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Shy, Fearful. Bonds: Job, Family. Occupation: Crown-heir
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Guy Asheton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears silk and lounges about seductively. His red hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can't help but pocket interesting objects he comes across
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Persistence. Bonds: Attractive, Criminal record, Slave, Immigrant. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp.
Patrick Benson, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white shirt with thin red vertical stripes and blue pants. His black hair is heavily combed to the left. This gray eyed easterner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Patrick embodies much of what other species detest in the Humans. He is lazy, self-centered, vain, and jealous.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He was granted martial powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic, Selfish, Insane. Bonds: Job. Occupation: Cook
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 60 pp.
Geoffrey Berkeley, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. His feathered hat is riddled with cuts and holes. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He has always had a great fascination with Human culture. He is an amazing painter.
History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Adventurer, Family. Occupation: Fisher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 4000 cp.
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