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Advanced [show]


Trym Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his hand crossbow. His silver hair is cut short with large spiked bangs in the front. He has a dull look in his brown eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the east, but his parents moved at a very young age to the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother

Ideals: Athletic. Flaws: Secretive. Bonds: Family, Immigrant. Occupation: Body Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Anderton, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Shane Skelton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky white painted plate armor. He has wavy blonde hair. He has a dull look in his hazel eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the north his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Shane Skelton, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)8 (-1) 11 (+0)10 (+0)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 12000 sp.


Social Check DCs


Bertram Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He keeps his blonde hair in a pixie cut. He has blue eyes and a brown hat with a black feather.

Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Religious, Immigrant. Occupation: Tanner

Voice: Soothing and warm

Attributes [hide]

Bertram Tatum, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 14 (+2)18 (+4)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Deep blue spinel (700 gp). Eye agate (9 gp). 1 Good lock. 1 Magnifying glass.


Social Check DCs


Gomory Darby, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His blonde hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He also has developed a complete distrust of the Shipwright profession.

History: Gomory was born in the south. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Job, Family. Occupation: Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gomory Darby, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)9 (-1) 17 (+3)16 (+3)
Skills Arcana +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Silver pearl (110 gp).


Social Check DCs


Odo Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant blue.

Personality: Odo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Odo was left his father's suit of armor and trained in its use and care. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Disciplined, Entrepeneur. Bonds: Military. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Odo Spaulding, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 9 (-1)14 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp. Aquamarine (800 gp). Aquamarine (800 gp). Deep green spinel (60 gp).


Social Check DCs

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