Charles Altham, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. With a patchy black beard and wild black hair. His brown eyes are passionate and lively.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to settle down with his crush
Ideals: Fighting. Flaws: Greedy. Bonds: Family, Adventurer, Has a crush. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 44000 sp.
Trey Bentham, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear violet pants and tee shirts. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy and tries to find solutions quickly.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He seems to be bored by most things; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Mundane, Lazy. Bonds: Attractive, Job. Occupation: Miller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp. 4 Tanglefoot bags. 4 Tanglefoot bags. 2 Smokesticks.
Robert Upton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a sickle. His brown hair is thinning but still full. His gray eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Marshal.
Motivation: Retire the richest man in the west; and wants to open a new tavern
Ideals: Gifted, Justice, Entrepeneur. Bonds: Attractive, Religious, Job. Occupation: Marshal
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 17 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Auran, Aquan, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Guy Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He dresses in brown turtlenecks beneath a black coat with white slacks. He has a hunchback. His brown hair is thinning but still full. His green eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in a small plains village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Nature, Rich. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Conrad Kitchur, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a long red beard with little hanging trinkets. His eyes are brown.
Personality: He is mildly Human supremacist, though he does not identify as such. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: A strong sense of loyalty to Human people.
Flaws: Racist, Insane. Bonds: Criminal record, Religious. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
Possessions: Obsidian (4 gp). White pearl (160 gp). Iolite (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
