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Advanced [show]


Don Harper, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his black hair in a flapper bob. His eyes are a pleasant gray.

Personality: His tongue was cut out and he uses sign language. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his mother was called into army service. When Don reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Ugly, Disease. Bonds: Poor, Family, Military. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Don Harper, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +0, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2300 sp. Silver comb with moonstones (400 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Gerard Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is cut close to his head. His amber eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Miner, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Tattersall, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: Brown-green garnet (150 gp). Deep blue spinel (900 gp). Blue quartz (14 gp). Red spinel (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Lindsay, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears silk and lounges about seductively. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Randal took refuge in the large cave and found the beat up hammer and armor he uses now. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it.

Bonds: Attractive, Rich, Nature, Job. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Randal Lindsay, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills History +3, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shane Dudley, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with black lining and desert motifs. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He has shaved his head bald. His ears are large.

Personality: Prone to second guessing himself, he comes off as nervous. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of northern immigrants he idolized his father. When Shane reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Shy. Bonds: Rich, Immigrant, Military. Occupation: Map Maker

Voice: Stutters

Attributes [hide]

Shane Dudley, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Dean Darlington, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. His long brown hair reaches down to his waist. His eyes are brown and beady.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist, Gifted, Logical. Flaws: Ugly. Bonds: Military. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Dean Darlington, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)11 (+0) 16 (+3)13 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Fire opal pendant on a fine gold chain (900 gp). Silver comb with moonstones (800 gp).


Social Check DCs

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