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NPC Generator

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Advanced [show]


Jocelyn Bradshaw, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With a patchy brown beard and wild brown hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.

History: The child of eastern immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Optimist. Flaws: Selfish. Bonds: Rich, Attractive, Immigrant. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Jocelyn Bradshaw, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)15 (+2) 16 (+3)16 (+3)
Skills Intimidation +5
Senses Passive Perception 13
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Eye agate (4 gp). Bloodstone (30 gp). Hematite (4 gp). 1 Minor magic item.


Social Check DCs


Everard Shelly, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His hair is auburn and curly. His hazel eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now travels the world, in search of power and loot.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Family, Criminal record. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Everard Shelly, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Deep blue spinel (700 gp). Sardonyx (80 gp). Golden pearl (150 gp). 1 Masterwork Musical instrument. 1 Good lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Solomon Stanford, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in an above average manner. He sports a long blonde beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.

History: Born in the east to a Spice Merchant, Solomon learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. In the meantime he has taken over work as a Spice Merchant and occasionally as a mercenary.

Motivation: He wants to meet his childhood hero.

Flaws: Insane. Bonds: Attractive, Adventurer, Job, Religious. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Solomon Stanford, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)14 (+2) 12 (+1)17 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 12000 cp. Hematite (13 gp). Bloodstone (50 gp). Brown-green garnet (90 gp).


Social Check DCs


Theodoric Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and black handkerchief worn on his right side. He is bristling with hidden weapons, mostly longbows and clubs. His black hair is kept up in a ponytail inside a top hat. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the west, but his parents moved at a very young age to the south. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Joker. Flaws: Sensitive. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Theodoric Radcliffe, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)8 (-1) 15 (+2)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Anselm Clare, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. He is bristling with hidden weapons, mostly longswords and axes. His brown hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He plays an instrument quite well.

History: Anselm hails from a village terrorized by illithids. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: A deep hatred of illithids; and he wants revenge against illithids

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Anselm Clare, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)15 (+2) 11 (+0)16 (+3)
Skills Acrobatics +0, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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