Geoffrey Burton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His hair is greying and his face has many wrinkles. His eyes are violet and he is always smoking a pipe.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Engraver, but he was a colossal failure. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To clean up the streets; and he'd like to take his coworkers down a peg
Ideals: Optimist, Logical. Bonds: Job, Poor, Guardian. Occupation: Weaver
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. 1 Breastplate. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
Diggory Ridley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears tight fitting clothing which further accentuates his frame. He wears a feathered hat to cover his moderate length blonde hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Diggory was born with his mother's beautiful face. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was always very intelligent and has formed a secret society of specialists.
Motivation: Doesn't want to be a Cartwright and was forced into it by his family.
Flaws: Secretive. Bonds: Attractive, Job, Family. Occupation: Cartwright
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 6 (-2) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp.
Gunter Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has wavy white hair. He has gleaming, smiling green eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gunter took refuge in the large cave and found the beat up rapier and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Nature. Occupation: Mayor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Hunter Morley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears a faded coat and loose pants complete with top hat. His red hair has been sun bleached extensively. His eyes are amber and he is always smoking a pipe.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Hunter and his spouse have recently divorced.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Mentor. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan, Infernal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Aquamarine (500 gp).
Balimaar Colby, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail. He carries a battered sword and tarnished rapier as well. His red hair, when down, is lengthy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is a very good compulsive liar and kleptomaniac.
History: He was born in the east. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He used his abilities to trick people and travel the world for free.
Motivation: Doesn't want to be a Farmer and was forced into it by his family.
Ideals: Fighting, Artistic. Bonds: Criminal record, Immigrant, Family. Occupation: Farmer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: Red spinel (160 gp). Lapis lazuli (6 gp). Tiger eye turquoise (6 gp). Tiger eye turquoise (6 gp).
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