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NPC Generator

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Advanced [show]


Lewis Hallewell, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a simple blue robe with white stripes complete with hood. His hair is red, silky, and of moderate length. His half smiles and green eyes are beguiling and draw you in.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 11 years.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Sensitive, Lazy. Bonds: Attractive, Religious. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Lewis Hallewell, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)12 (+1) 13 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Everard Ashley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a grey armored body suit, with a simple white line shooting up and back down, and his gloved hand is found clutching a lance. He sports a long black beard, and similarly colored long hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. During his travels, Everard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Everard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Everard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Everard Ashley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bernard Barney, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright black suits and hats. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has blonde hair. His fierce amber eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. He receives visions of the future at random moments

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a son. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants to meet his childhood hero; and money/treasure

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Rich, In love, Adventurer. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Bernard Barney, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2200 sp.


Social Check DCs


Gerard Benson, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean brown cloak covering his clean studded leather. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Merchant profession.

History: Gerard was born with his father's beautiful face. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Blacksmith.

Motivation: He's repulsed by the PC; and balancing his hectic life and new blacksmith responsibilities is difficult

Flaws: Antagonistic. Bonds: Adventurer, Job, Attractive, Military. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Benson, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 7 (-2)17 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 8
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. 1 Chain shirt.


Social Check DCs


Diggory Barney, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He is bristling with hidden weapons, mostly longbows and flails. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a giants raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Diggory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Disciplined. Bonds: Criminal record, Rich, Religious, Enemies. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Diggory Barney, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 18 (+4)13 (+1)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Darkwood Buckler. 1 Masterwork Light steel shield.


Social Check DCs

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