Drogo Braxton, Male Human [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a penchant for wearing a ring with an oversized topaz on his right hand. His tied-back hair is chestnut. His ears are large.
Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Gifted, Athletic. Flaws: Ugly, Insane, Fearful. Bonds: Rich. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp.
Gerard Skelton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears baggy red pantaloons and a white scarf. His hair is chestnut and curly. He has a dull look in his gray eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He never wears the same outfit twice, unless he absolutely has to.
History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Gerard and his spouse have recently divorced.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Miner
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 60 pp.
Alexandre Sydney, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Alexandre was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He'd like to take his coworkers down a peg; and he's attracted to the pc
Flaws: Shy, Disease. Bonds: Attractive, Family, Job, Has a crush. Occupation: Navigator
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Anthony Washington, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. His hair, while still mostly silver, has prominent grey streaks. He has gleaming, smiling blue eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He receives visions of the future at random moments
History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Layabout for the past few years.
Motivation: Further expansion of business.
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Criminal record, Job. Occupation: Layabout
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Gilbert Berkeley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears baggy black pantaloons and a tan scarf. He has a long brown beard with little hanging trinkets. His eyes are amber and beady.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.
History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Gardener
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. Peridot (50 gp). Aquamarine (300 gp). Aquamarine (300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
