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NPC Generator

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Advanced [show]


Roger Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his brown hair up in a very large beehive style do. His eyes are gray and beady.

Personality: He can speak with the recently deceased. He never wears the same outfit twice, unless he absolutely has to.

History: He was born a particularly ugly child, much to the horror of his parents. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Roger Staurheim, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 15 (+2)8 (-1) 14 (+2)14 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. Jasper (80 gp).


Social Check DCs


Anselm Norton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of luck around his neck, and a dagger on his belt. He wears his white hair up. He is very pretty but has cold, dead eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: Anselm was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the east, certain he would find work there.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Persistence. Bonds: Immigrant, Attractive, Rich. Occupation: Interpreter

Voice: Jittery and nervous

Attributes [hide]

Anselm Norton, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)16 (+3) 10 (+0)11 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gomory Digby, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears tight fighting clothing, which leaves very little to the imagination. His right hand appears badly burned and disfigured. He has moderate length white hair. He has hazel eyes and a tan hat with a yellow feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful brothel owner made him what he is. He helped his mother out around the business and became quite the natural. He has achieved small success as a Mayor.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting, Philantrophist. Bonds: Job, Mentor. Occupation: Mayor

Voice: Slurs words

Attributes [hide]

Gomory Digby, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)9 (-1) 13 (+1)13 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2700 sp.


Social Check DCs


Alexandre Leighton, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a white coat with black slacks, and he perpetually has his hammer ready. With bright silver hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the south to a Carter, Alexandre learned a great deal about his mother's area of expertise. His childhood dream was to be a Roofer, but he was a colossal failure. He then took over the family business and is one of the better Carter for hire.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Selfish, Fearful. Bonds: Job. Occupation: Carter

Voice: Loud with bravado

Attributes [hide]

Alexandre Leighton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)11 (+0) 13 (+1)11 (+0)
Skills Medicine +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp. 3 Antitoxin. 3 Antitoxin. 2 Smokesticks.


Social Check DCs


Adam Winthrop, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is cut short. His eyes are hazel and catlike.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a font of random trivia from the lore and stories he has discovered

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Rich, Immigrant. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Adam Winthrop, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)6 (-2) 8 (-1)12 (+1)
Skills Investigation +0, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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