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Advanced [show]


Patrick Deighton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears white trousers with violet and pastel striped suspenders. He wears various colorful collared shirts. His white hair and beard is wavy and long. His eyes are gray and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Bonds: Job, Family, Religious, Adventurer. Occupation: Soapmaker

Voice: Indian accent

Attributes [hide]

Patrick Deighton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)15 (+2) 14 (+2)11 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with tan stripes complete with hood. He carries with him a set of hand crossbows on his belt, each one with a aquamarine on the hilt. He has wavy brown hair. His eyes are likewise violet.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Everard studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted psionic powers by his dying brother.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Mentor. Occupation: Banker

Voice: Excited and jittery

Attributes [hide]

Everard Stansfield, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Jade (130 gp). Aquamarine (300 gp). Sard (60 gp).


Social Check DCs


Miles Lancaster, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears professional attire. His white hair is braided into rings. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by giants. Miles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: His religion dominates his actions; and a deep hatred of giants

Ideals: Artistic, Pacifist. Bonds: Attractive, Religious, Enemies. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Miles Lancaster, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Clerebold Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear grey tank tops with green pants, and sports empty pouches on his belt. His head has been shaved. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted arcane powers by his dying brother.

Motivation: A rival would like him out of the picture; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Shy, Disease, PTSD. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

Clerebold Hamilton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)10 (+0) 15 (+2)17 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ernest Home, Male Human [Permalink]

Personal [hide]

Description: This man has a large grey mantle and cape that has been intricately interwoven into his pastel robe. He is muscular with a powerful set of arms. His white hair is still thick. His blue eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.

History: Ernest was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and wants to raise his children well

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Enemies, Family, Mentor. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Home, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)11 (+0) 11 (+0)17 (+3)
Skills Stealth +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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