Odo Hayden, Male Human [Permalink]
Personal [hide]
Description: He wears a tan coat over a yellow low-cut shirt, and a small hat upon his head. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. He has gleaming, smiling violet eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Someone believes him a fraud; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Opinionated, Entrepeneur. Bonds: Job, Rich, Enemies. Occupation: Farmer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt.
Richard Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. He carries a battered greataxe and tarnished longbow as well. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is irascible and easily irritated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in a small village he learned the ways of the warrior from his father. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Stylist.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: In love, Job, Religious. Occupation: Stylist
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Ralf Rylan, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). He keeps his long blonde hair kept up in a rat tail. His blue eyes peer out from beneath his deerstalker grey hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Scribe business at a young age. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He loathes his own lifestyle; and many brigands want him driven away
Flaws: Depressed. Bonds: Job, Nature, Family, Enemies. Occupation: Scribe
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 4000 cp. 1 Minor magic item.
Percival Easton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he has a large yellow mantle and cape that has been intricately interwoven into his green robe. His hair is greying and his face has many wrinkles. His skin is flawless and his blue eyes scan people very quickly.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born several months after his mother was called into army service. His family was turned out during the war. He and his family wandered north to less war torn lands. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Opinionated. Flaws: PTSD. Bonds: Attractive, Military. Occupation: Baker
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
John Brixton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he usually wears his green robe and has his dagger always slung over his shoulder. His black hair is long and unkept. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, John grew up listening to his father's many stories. In his 11th year, his parents were killed by a goblins raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Dilettante
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 14 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 6 (-2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +5
Possessions: 4000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
