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NPC Generator

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Advanced [show]


Hugh Marston, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a violet suit, yellow shirt, and black tie. He has a small bristly mustache and wavy auburn hair. His green eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now travels the world, in search of power and loot.

Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Insane. Bonds: Rich, Adventurer, Family. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Marston, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 9 (-1)8 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 sp. 1 Breastplate. 1 Buckler. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Kyle Winchester, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a tight fitting green shirt and pants. He wears a small hat to cover his moderate length blonde hair. His eyes, though not visible through his cowl, are blue.

Personality: Eccentric and domineering, Kyle will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his daughter.

Ideals: Extrovert, Pacifist, Fighting. Bonds: Attractive, Mentor. Occupation: Barrister

Voice: Gruff and masculine

Attributes [hide]

Kyle Winchester, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)14 (+2) 4 (-3)12 (+1)
Skills Acrobatics +3, Survival -1
Senses Passive Perception 7
Languages Common, Draconic, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Dustin Carlisle, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His wide-brimmed hat is riddled with cuts and holes. His eyes are gray and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Dustin Carlisle, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Black star sapphire (900 gp). 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


William Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He has a moderate pudge and is not very fit. His white hair is braided into rings. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born blind and as such lacked many opportunities for work. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He then took over the family business and is one of the better Locksmith for hire.

Motivation: He wants revenge against gnolls; and to be a engraver again

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, In love, Job, Enemies. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

William Blakely, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)16 (+3) 12 (+1)8 (-1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Geoffrey Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large tan mantle and cape that has been intricately interwoven into his white robe. His white hair is lengthy and is close to two feet long. His eyes are likewise green.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Geoffrey Barlow, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 8 (-1)14 (+2) 10 (+0)14 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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