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NPC Generator

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Advanced [show]


Kyle Kirby, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mortician does. His golden hair is lengthy and is close to two feet long. This gray eyed southerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He is used to getting what he wants. In part because he is a meticulous planner.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He then took over the family business and is one of the better Mortician for hire.

Motivation: To be a Spice Merchant again.

Ideals: Professionalism, Gifted. Flaws: Insane. Bonds: Job, Debt. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Kyle Kirby, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)9 (-1) 12 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 33000 sp. Malachite (7 gp). Tiger eye turquoise (7 gp). Deep blue spinel (400 gp). Rhodochrosite (7 gp).


Social Check DCs


Anselm Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. He has a moderate pudge and is not very fit. His hair is cut close to his head. His blue eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in a small desert village. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He loathes his own lifestyle; and many drow want him driven away

Ideals: Professionalism, Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Enemies, Nature. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Anselm Rutherford, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)15 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp. 1 Masterwork Common Melee.


Social Check DCs


John Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue coat over a tan low-cut shirt, and a feathered hat upon his head. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He will rave to anyone who will listen. He is a ruthless business man, a trait he acquired from his father.

History: He is a Deep Scion in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Entrepeneur. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

John Ramsey, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gunter Windsor, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. He has a blonde handlebar mustache and slicked back blonde hair. His eyes, though not visible through his cowl, are hazel.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a xeno-phobe, disliking non-Humans.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of illithids

Ideals: Passionate. Flaws: Ugly, Racist. Bonds: Religious, Enemies. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Gunter Windsor, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)15 (+2) 16 (+3)3 (-4)
Skills Deception -2, Religion +4
Senses Passive Perception 13
Languages Common, Celestial, Aquan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Smoky quartz (40 gp). Banded agate (10 gp).


Social Check DCs


Charles Law, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of the sun god around his neck, and a shortspear on his belt. His moppish silver hair is in a traditional bowl cut. His eyes are a pleasant gray.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Charles studied abroad. He was an athlete and attended two major summer competitions. He never won. He was granted psionic powers by his dying brother.

Motivation: Wants to work out more often; and he is terrified, and will act out of fear

Ideals: Fighting, Athletic, Artistic, Gifted. Flaws: Fearful. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Charles Law, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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