Trym Weld, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear black pants and tee shirts. His hair is always cut to a buzz. His eyes are likewise green. His teeth are white and perfect.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His job bores him to no end. He has decided to make it more interesting.
History: He was born in the south. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's looking for his big break
Bonds: Attractive, Family, Adventurer, Criminal record, Immigrant. Occupation: Stylist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Ralf Byron, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. With a patchy white beard and wild white hair. He has violet eyes.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is obsessed with finding treasure.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: He desires power and/or immortality; and many gnolls want him driven away
Ideals: Artistic, Optimist. Bonds: Attractive, Enemies, Adventurer. Occupation: Stylist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate.
Richard Rutland, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. He has done his best to style his chestnut hair to look like a famous performer. His brown eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Richard lived on a farm with his father, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered south to less war torn lands. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: PTSD. Bonds: Enemies, Criminal record, Family. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 6 (-2) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Cloth of gold vestments (170 gp). Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Magnifying glass.
Geoffrey Haley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He exudes charisma. He is a tour de force of persuasion. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Tanner for hire.
Motivation: His religion dominates his actions.
Ideals: Impeccable. Flaws: Insane, Fearful. Bonds: Attractive, Religious. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Celestial, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 40 pp.
Don Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a tan tunic with black highlights, and long brown pants that bunch up around his shoes, and his gloved hand is found clutching a hand crossbow. His hair is always cut to a buzz. He has a tattooed face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.
Ideals: Fighting. Flaws: Fearful. Bonds: Job, Rich. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 8 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +6
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
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