Balimaar Brandon, Male Human [Permalink]
Personal [hide]
Description: This man wears bulky blue painted plate armor. He has a penchant for wearing a ring with an oversized amber on his left hand. He wears his black hair up. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a very good compulsive liar and kleptomaniac.
History: Sold as a small child to a wizard, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Balimaar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to trick people and travel the world for free.
Motivation: He has money and likes to spend it; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record, Mentor. Occupation: Engraver
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Gilbert Badger, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears grey leather gloves, a grey jacket, and tight pants. His black hair is still thick. He has brown eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the south, but his parents moved at a very young age to the west. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Flaws: Secretive. Bonds: Rich, Immigrant, Debt, Job. Occupation: Blacksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 19 (+4) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: Banded agate (8 gp). Violet garnet (1000 gp). Red spinel (90 gp). 1 Average lock. 1 Masterwork Artisan’s tools.
Ralf Allerton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing the road beaten gear of a warrior. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling violet eyes.
Personality: He has a massive crush on the younger sibling of the Tanner who has hired him part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Ralf was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. By chance he met his brother recently and the two have been together since.
Motivation: A need for knowledge about a nearby landmark; and he's in love
Ideals: Fighting, Athletic, Joker. Bonds: Has a crush, Family, Adventurer. Occupation: Tanner
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Guy Conway, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a black tunic with green highlights, and long black pants that bunch up around his shoes. His chestnut hair is greasy and uncared for. His fierce gray eyes like to dwell on things.
Personality: Guy is depressed about a lot of things. He tends to be a nihilist. When he's not drinking or sleeping the drinks off, he's doing painting.
History: A powerful slaver made him what he is. He married young, but lost his spouse to dire rats. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away.
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Mentor, Enemies. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 30000 cp.
Randal Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. His black hair, when down, is lengthy. His half smiles and green eyes are beguiling and draw you in.
Personality: Randal is depressed about a lot of things. He tends to be a nihilist. Around other people he will do his best to conceal his emotions and appear jolly.
History: Randal hails from a village terrorized by gnolls. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Someone believes him a fraud; and he wants revenge against gnolls
Flaws: Depressed, Shy. Bonds: Attractive, Poor, Enemies. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
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