Godfrey Marleigh, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of greataxes on his belt, each one with a ruby on the hilt. His hair is long and blonde with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His gray unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Cursed with lycanthropy at a very young age, Godfrey has worked very hard to control his curse. During his travels, Godfrey and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Godfrey discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Godfrey fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Poor, Attractive, Adventurer. Occupation: Body Guard
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Dwarven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Citrine (60 gp). Alexandrite (500 gp). Hematite (15 gp).
Trey Digby, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His silver hair is kept up in a ponytail inside a deerstalker hat. His violet eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Trey and his spouse have recently divorced.
Motivation: He is greedy; and money/treasure
Flaws: Antagonistic. Bonds: Rich, Immigrant, Attractive. Occupation: Painter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Bernard Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy red suit. He is physically well-built. He wears his hair in dreadlocks. His violet eyes are passionate and lively.
Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not trust anyone and sleeps with one eye open.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Bernard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.
Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane, Insomniac. Bonds: Attractive, Adventurer, Job. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Geoffrey Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears baggy yellow pantaloons and a brown scarf. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is red. His fierce amber eyes like to dwell on things.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal painting training, and achieved minor success. He then took over the family business and is one of the better Detective for hire.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Disease. Bonds: Military, Job, Religious. Occupation: Detective
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Reynard Perry, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears green trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. His auburn hair, when down, is lengthy. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Reynard hails from a village terrorized by gnolls. Like his father and his brother before him, after school he went straight into learning to become a Bounty Hunter. He now owns his own business.
Motivation: He is greedy; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Rich, Enemies. Occupation: Bounty Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp.
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